Sources
CR
Type
Size
Alignment
Movement

Xenk Yendar

Medium Humanoid (paladin), Lawful Good

Armor Class 15 (half plate)
Hit Points 157 (21d8 + 63)
Speed 30 ft.
STR
19
+4
DEX
11
+0
CON
16
+3
INT
14
+2
WIS
16
+3
CHA
17
+3
Saving Throws STR +8, CHA +7
Skills Athletics +8, History +6, Insight +7, Survival +7
Condition Immunities Charmed, Frightened, Poisoned
Senses darkvision 60 ft., passive Perception 13
Languages Common, Thayan, Undercommon
Challenge 10 (5,900 XP)

Traits

Aura of Protection. Xenk and his allies within 10 feet of him have advantage on saving throws.

Actions

Multiattack. Xenk makes three Daggersword attacks and uses Daggersword Flourish. He can replace Daggersword Flourish with Cleansing Touch if it's available.

Daggersword. Choose the attack that corresponds to the daggersword's current form (see Daggersword Shift below):

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands, plus 6 (1d12) radiant damage.

Shortsword and Dagger. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:7 (1d6 + 4) piercing damage plus 6 (1d12) radiant damage.

Daggersword Flourish. Choose the option that corresponds to the daggersword's current form (see Daggersword Shift below):

Longsword. Xenk magically detaches the longsword's blade from its hilt, launching the blade at a creature he can see within 30 feet of himself. The target must make a DC 16 Dexterity saving throw. On a failed save, the target is impaled by the blade, taking 14 (3d6 + 4) piercing damage, and is knocked prone. At the end of the current turn, the blade magically reattaches to its hilt.

Shortsword and Dagger. Xenk lashes out with both weapons. Each creature of his choice within 10 feet of him must make a DC 16 Dexterity throw. On a failed save, the creature takes 7 (2d6) piercing damage and has disadvantage on attack rolls until the start of Xenk's next turn. On a successful save, the creature takes half as much damage and suffers no other effect.

Cleansing Touch (1/Day). Xenk touches a creature within 5 feet of himself. The target magically regains 27 (6d8) hit points and gains the benefit of a lesser restoration spell.

Bonus Actions

Daggersword Shift. Xenk changes the form of his daggersword, choosing one of the following forms: a longsword, or a shortsword in one hand and a dagger in the other.

Lore

Raised in the nation of Thay, Xenk Yendar has sworn an oath of devotion to aid the innocent. Every inch the knight in shining armor, he thrives when inspiring goodness in his allies. The words "Neither virtue nor blade shall break" are etched in Celestial on the blade of his daggersword.