Sources
CR
Type
Size
Alignment
Movement

Oceanus

Medium Humanoid (elf), Neutral Good

Armor Class 12 (leather armor)
Hit Points 30 (4d8 + 12)
Speed 30 ft., swim 30 ft.
STR
15
+2
DEX
12
+1
CON
16
+3
INT
11
+0
WIS
12
+1
CHA
10
+0
Saving Throws CON +5
Skills Athletics +4, Perception +3
Senses darkvision 60 ft., passive Perception 13
Languages Aquan, Elvish
Challenge 1/2 (100 XP)

Traits

Amphibious. Oceanus can breathe air and water.

Friend of the Sea. Using gestures and sounds, Oceanus can communicate simple ideas with any beast that has an innate swimming speed.

Actions

Trident. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit:5 (1d8 + 1) piercing damage.

Lore

Before being captured, this sea elf had been tasked with investigating the Sea Ghost's movements in The Sinister Secret of Saltmarsh. Oceanus is a smart and resourceful elf who is more than willing to join adventurers who have brave hearts and good intentions.