Sources
CR
Type
Size
Alignment
Movement

Giant Lynx

Medium Fey, Neutral

Armor Class 14
Hit Points 22 (4d8 + 4)
Speed 30 ft., climb 30 ft.
STR
14
+2
DEX
18
+4
CON
13
+1
INT
12
+1
WIS
14
+2
CHA
10
+0
Skills Perception +6, Stealth +6
Damage Resistances cold
Senses truesight 60 ft., passive Perception 16
Languages Giant, Sylvan
Challenge 1/2 (100 XP)

Traits

Lynx's Sight (1/Day). The lynx can cast clairvoyance, requiring no spell components and using Wisdom as the spellcasting ability.

Woodland Camouflage. The lynx has advantage on Dexterity (Stealth) checks made to hide in undergrowth or snowy terrain.

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) slashing damage. If the lynx moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 12 Strength saving throw or have the prone condition. If the target has the prone condition, the lynx can make another Claws attack against it as a bonus action.

Lore

Though they're often mistaken for mundane cats, giant lynxes are magical creatures with origins in the snowy woodlands of the Feywild. Their coats grow lighter in winter, helping to camouflage them in their favored habitats even when the landscape is draped in snow.