Sources
CR
Type
Size
Alignment
Movement

Don-Jon Raskin

Medium Humanoid (human), Neutral

Armor Class 10
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
11
+0
DEX
10
+0
CON
13
+1
INT
12
+1
WIS
10
+0
CHA
14
+2
Saving Throws DEX +2, CON +3
Skills Deception +4, Persuasion +4
Senses passive Perception 10
Languages Common, Dwarvish
Challenge 1/2 (100 XP)

Traits

Brave. Don-Jon has advantage on saving throws against being frightened.

Not Dead Yet (Recharges after a Long Rest). If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.

Actions

Multiattack. Don-Jon makes three melee attacks.

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:2 (1d4) piercing damage.

Sling. Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. Hit:2 (1d4) bludgeoning damage.

Lore

Adventurers who undertake the Mountain's Toe Quest meet Don-Jon Raskin, a fearless troubleshooter who has experienced more than his fair share of adventures.