Sources
CR
Type
Size
Alignment
Movement

Tarak

Medium Humanoid (human), Lawful Neutral

Armor Class 13
Hit Points 27 (6d8)
Speed 30 ft.
STR
10
+0
DEX
16
+3
CON
10
+0
INT
12
+1
WIS
14
+2
CHA
16
+3
Skills Deception +5, Insight +4, Medicine +4, Nature +3
Senses passive Perception 12
Languages Common, Draconic, Thieves' cant
Challenge 1 (200 XP)

Actions

Multiattack. Tarak makes three Dagger attacks.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:5 (1d4 + 3) piercing damage.

Bonus Actions

Cunning Action. Tarak takes the Dash, Disengage, or Hide action.

Lore

Before coming to Dragon's Rest, Tarak was a criminal, but he has since devoted himself to the study of herbs and medicine. He is usually unarmed, but he keeps several daggers hidden in his cell (in area A1 of Dragon's Rest).