Sources
CR
Type
Size
Alignment
Movement

Living Burning Hands

Medium Construct, Unaligned

Armor Class 15 (natural armor)
Hit Points 15 (2d8 + 6)
Speed 25 ft., fly 25 ft.
STR
10
+0
DEX
12
+1
CON
16
+3
INT
3
-4
WIS
6
-2
CHA
6
-2
Damage Resistances bludgeoning, piercing, slashing, from nonmagical attacks
Damage Immunities fire
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Poisoned, Prone
Senses darkvision 60 ft., passive Perception 8
Languages
Challenge 1 (200 XP)

Traits

Amorphous. The living spell can move through a space as narrow as 1 inch wide without squeezing.

Magic Resistance. The living spell has advantage on saving throws against spells and other magical effects.

Actions

Magical Strike. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) fire damage.

Spell Mimicry (Recharge 5–6). The living spell unleashes a thin sheet of flames in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.

Lore

A living spell doesn't require air, food, drink, or sleep.