Sources
CR
Type
Size
Alignment
Movement

Nimblewright Hulk

Large Construct, Neutral

Armor Class 18
Hit Points 104 (11d10 + 44)
Speed 50 ft.
STR
19
+4
DEX
18
+4
CON
19
+4
INT
10
+0
WIS
12
+1
CHA
6
-2
Saving Throws STR +7, DEX +7
Skills Acrobatics +7, Perception +7
Damage Immunities poison, psychic
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 60 ft., passive Perception 17
Languages understands Common plus one other language but can't speak
Challenge 7 (2,900 XP)

Traits

Evasion. If the nimblewright is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the save and only half damage if it fails, provided it doesn't have the Incapacitated condition.

Magic Resistance. The nimblewright has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The nimblewright makes four attacks, using Halting Slam or Radiant Ray in any combination.

Halting Slam. Melee Attack Roll: +7, reach 10 ft. Hit:15 (2d10 + 4) Bludgeoning damage, and the target's Speed is reduced to 0 until the end of its next turn.

Radiant Ray. Ranged Attack Roll: +7, range 60 ft. Hit:14 (4d6) Radiant damage.

Lore

Cunningly Crafted Clockwork Sentinels