Sources
CR
Type
Size
Alignment
Movement

Rusted Behemoth

Huge Construct, Neutral

Armor Class 18
Hit Points 157 (15d12 + 60)
Speed 40 ft.
STR
22
+6
DEX
10
+0
CON
19
+4
INT
6
-2
WIS
12
+1
CHA
6
-2
Damage Immunities poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses Darkvision 120 ft., passive Perception 11
Languages Common, Giant
Challenge 9 (5,000 XP)

Actions

Multiattack. The Rusted makes three attacks, using Slam or Rusted Shot Put in any combination.

Slam. Melee Attack Roll: +10, reach 10 ft. Hit:20 (4d6 + 6) Bludgeoning damage.

Rusted Shot Put. Ranged Attack Roll: +10, range 60/240 ft. Hit:15 (2d8 + 6) Bludgeoning damage, and the target has the Poisoned condition until the end of its next turn.

Reactions

Rust-Riddled Hide. Trigger: The Rusted is hit by an attack roll that deals Bludgeoning, Piercing, or Slashing damage. Response—Constitution Saving Throw: DC 16, each creature of the Rusted's choice in a 5-foot Emanation originating from the Rusted. Failure: the target has the Poisoned condition until the end of the target's next turn.

Lore

Construct Victims of a Supernatural Curse