Sources
CR
Type
Size
Alignment
Movement

Minotaur Living Crystal Statue

Large Construct, Unaligned

Armor Class 15 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 30 ft.
STR
18
+4
DEX
9
-1
CON
16
+3
INT
6
-2
WIS
10
+0
CHA
5
-3
Damage Vulnerabilities force
Damage Immunities lightning, poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 6 (2,300 XP)

Traits

Immutable Form. The statue is immune to any spell or effect that would alter its form.

Actions

Multiattack. The statue makes two attacks: one with its greataxe and one gore attack.

Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:17 (2d12 + 4) slashing damage.

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) piercing damage.

Reactions

Flying Shards. In response to a creature hitting the statue with a melee weapon attack, the statue deals 11 (2d10) piercing damage to the attacker.

Lore

Given life through powerful magic, a large, crudely carved crystal minotaur guards the tunnels in Isle of the Abbey.