Sources
CR
Type
Size
Alignment
Movement

Vampiric Jade Statue

Large Construct, Unaligned

Armor Class 14 (natural armor)
Hit Points 114 (12d10 + 48)
Speed 30 ft.
STR
16
+3
DEX
14
+2
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
5
-3
Damage Vulnerabilities force
Damage Immunities lightning, poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 8 (3,900 XP)

Traits

Immutable Form. The statue is immune to any spell or effect that would alter its form.

Legendary Resistance (3/Day). If the statue fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The statue makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) piercing damage. If the target is a creature, that creature becomes cursed by the statue. The curse lasts for 10 minutes. While the creature is cursed, the statue has advantage on all attacks against it.

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) slashing damage.

Legendary Actions

Bite. The statue makes one bite attack.

Blood Reaper. All creatures currently cursed by the statue and within 20 feet of it take 5 necrotic damage.

Move. The statue moves up to its speed without provoking opportunity attacks.

Lore

A large, exquisitely carved jade statue of a vampire guards the tunnels in Isle of the Abbey, having been brought to life by dark magic. Its stone fangs draw blood that it then uses to work a curse on its victims.