Sources
CR
Type
Size
Alignment
Movement

Shadowmoor Giant

Huge Giant, Chaotic Evil

Armor Class 14
Hit Points 172 (15d12 + 75)
Speed 40 ft.
STR
22
+6
DEX
14
+2
CON
20
+5
INT
7
-2
WIS
19
+4
CHA
8
-1
Saving Throws CON +8, WIS +7
Senses Darkvision 120 ft., passive Perception 14
Languages Giant
Challenge 8 (3,900 XP)

Actions

Multiattack. The giant makes three attacks, using Tree Club or Boulder in any combination.

Tree Club. Melee Attack Roll: +9, reach 15 ft. Hit:17 (2d10 + 6) Bludgeoning damage.

Boulder. Ranged Attack Roll: +9, range 60/240 ft. Hit:13 (2d6 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Wild Magic Cataclysm (Recharge 5–6). Dexterity Saving Throw: DC 15, each creature in a 20-foot-radius Sphere centered on a point within 120 feet. Failure: 28 (8d6) damage (roll 1d4 to determine damage type: 1—Acid; 2—Fire; 3—Lightning; 4—Thunder). Success: Half damage.

Lore

The giants of the realm of Lorwyn-Shadowmoor are wise, ancient beings wandering their homeland in search of wondrous things or simply a place to rest. They are deeply in tune with nature but care little for the smaller denizens around them. At best, this makes a giant aloof and disinterested in the squabbles of boggarts, kithkin, elves, and others. At worst, giants might be wrathful toward smaller folk, seeing them as invasive pests to be squashed.