Sources
CR
Type
Size
Alignment
Movement

Cyclops

Huge Giant, Chaotic Neutral

Armor Class 14 (natural armor)
Hit Points 138 (12d12 + 60)
Speed 30 ft.
STR
22
+6
DEX
11
+0
CON
20
+5
INT
8
-1
WIS
6
-2
CHA
10
+0
Senses passive Perception 8
Languages Giant
Challenge 6 (2,300 XP)

Traits

Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Actions

Multiattack. The cyclops makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit:28 (4d10 + 6) bludgeoning damage.

Lore

Cyclopes are one-eyed giants that eke out a meager existence in wild lands. Isolationists by nature, they avoid contact with other races and try to drive away strangers in their territory.