Sources
CR
Type
Size
Alignment
Movement

Young Sapphire Dragon

Large Dragon (gem), Lawful Neutral

Armor Class 17 (natural armor)
Hit Points 157 (15d10 + 75)
Speed 40 ft., fly 80 ft., climb 40 ft., burrow 20 ft.
STR
21
+5
DEX
14
+2
CON
20
+5
INT
16
+3
WIS
15
+2
CHA
16
+3
Saving Throws DEX +6, CON +9, WIS +6, CHA +7
Skills History +7, Perception +10, Persuasion +11, Stealth +6
Damage Resistances lightning, thunder
Condition Immunities Frightened
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 20
Languages Common, Draconic, telepathy 120 ft.
Challenge 9 (5,000 XP)

Traits

Spider Climb. The dragon can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 10-foot-diameter tunnel in its wake.

Spellcasting

Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 15):

1/day each: dissonant whispers, hold person, meld into stone

Actions

Multiattack. The dragon makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:16 (2d10 + 5) piercing damage plus 4 (1d8) thunder damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:8 (1d6 + 5) slashing damage.

Debilitating Breath (Recharge 5–6). The dragon exhales a pulse of high-pitched, nearly inaudible sound in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw. On a failed save, the creature takes 33 (6d10) thunder damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn't incapacitated.

Lore

The thunderous clash of conflict is part of the very nature of sapphire dragons. Militant and territorial, they defend their lairs fiercely, ambushing intruders and plotting assaults against their rivals. The sonic pulse of their breath weapon sows weakness, leaving the victims unable to fight back.