Sources
CR
Type
Size
Alignment
Movement

Conclave Dryad

Medium Fey, Lawful Good

Armor Class 16 (natural armor)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
STR
12
+1
DEX
19
+4
CON
14
+2
INT
19
+4
WIS
20
+5
CHA
21
+5
Saving Throws INT +8, WIS +9, CHA +9
Skills Arcana +8, Nature +8, Perception +9
Senses darkvision 60 ft., passive Perception 19
Languages Common, Elvish, Sylvan
Challenge 9 (5,000 XP)

Traits

Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they and the dryad shared a language.

Spellcasting

Innate Spellcasting. The dryad's innate spellcasting ability is Charisma (spell save DC 17). The dryad can innately cast the following spells, requiring no material components:

At will: druidcraft

1/day each: moonbeam, grasping vine, wall of thorns

3/day each: dispel magic, entangle, plant growth, spike growth

Actions

Multiattack. The dryad makes three attacks, using its vine staff, its longbow, or both.

Vine Staff. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:12 (2d6 + 5) bludgeoning damage. If the target is a creature, it must succeed on a DC 17 Dexterity saving throw or become restrained by twisting vines for 1 minute. A target restrained in this way can use an action to make a DC 17 Strength (Athletics) or Dexterity (Acrobatics) check, ending the effect on itself on a success.

Longbow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit:8 (1d8 + 4) piercing damage.

Summon Mount (1/Day). The dryad magically summons a mount, which appears in an unoccupied space within 60 feet of the dryad. The mount remains for 8 hours, until it or the dryad dies, or until the dryad dismisses it as an action. The mount uses the stat block of an elk (see the Monster Manual) with these changes: it is a plant instead of a beast, it has an Intelligence of 6, and it understands Sylvan but can't speak. While within 1 mile of the mount, the dryad can communicate with it telepathically.

Suppress Magic (Recharge 5–6). The dryad targets one magic item it can see within 120 feet of it. If the magic item isn't an artifact, its magical properties are suppressed for 10 minutes, until the dryad is incapacitated or dies, or until the dryad uses a bonus action to end the effect.

Lore

The lush forests that once grew on Ravnica are gone, but the dryads remain, striving to bring the sprawling city and the verdant green of nature into harmony. Dryads believe that their efforts are the will of Mat'Selesnya, the soul of the world, and they spread their teachings through every Selesnya enclave.