Sources
CR
Type
Size
Alignment
Movement

Sprite Skirmisher

Tiny Fey, Neutral Good

Armor Class 15
Hit Points 10 (4d4)
Speed 10 ft., fly 40 ft.
STR
3
-4
DEX
18
+4
CON
10
+0
INT
14
+2
WIS
13
+1
CHA
11
+0
Skills Perception +3, Stealth +8
Senses passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 1/4 (50 XP)

Actions

Needle Sword. Melee Attack Roll: +6, reach 5 ft. Hit:6 (1d4 + 4) Piercing damage.

Enchanting Bow. Ranged Attack Roll: +6, range 40/160 ft. Hit:1 Piercing damage, and the target has the Charmed condition until the start of the sprite's next turn.

Heart Sight. Charisma Saving Throw: DC 10, one creature within 5 feet the sprite can see (Celestials, Fiends, Undead automatically fail the save). Failure: The sprite knows the target's emotions.

Invisibility. The sprite has the Invisible condition for 1 minute. This effect ends early immediately after the sprite makes an attack roll or deals damage, or if the sprite has the Incapacitated condition.

Lore

Sprites are wee spirits of nature that can see the innate goodness or wickedness of other creatures. Those that enter their realms with good intentions might be treated with tiny feasts and celebrations. The wicked face nasty tricks and bold ambushes at the hands of invisible sprite defenders.