Sources
CR
Type
Size
Alignment
Movement

Goblin Gang Member

Small Humanoid (goblinoid), Neutral Evil

Armor Class 14 (leather armor)
Hit Points 10 (3d6)
Speed 30 ft.
STR
8
-1
DEX
16
+3
CON
10
+0
INT
10
+0
WIS
10
+0
CHA
8
-1
Skills Stealth +5
Senses darkvision 60 ft., passive Perception 10
Languages Common, Goblin
Challenge 1/4 (50 XP)

Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:5 (1d4 + 3) piercing damage.

Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit:7 (1d8 + 3) piercing damage.