Sources
CR
Type
Size
Alignment
Movement

Nezznar the Black Spider

Medium Humanoid (elf), Neutral Evil

Armor Class 11, 14 with mage armor
Hit Points 27 (6d8)
Speed 30 ft.
STR
9
-1
DEX
13
+1
CON
10
+0
INT
16
+3
WIS
14
+2
CHA
13
+1
Saving Throws INT +5, WIS +4
Skills Arcana +5, Perception +4, Stealth +3
Senses darkvision 120 ft., passive Perception 14
Languages Elvish, Undercommon
Challenge 2 (450 XP)

Traits

Special Equipment. Nezznar has a spider staff.

Fey Ancestry. Nezznar has advantage on saving throws against being charmed, and magic can't put him to sleep.

Sunlight Sensitivity. Nezznar has disadvantage on attack rolls when he or his target is in sunlight.

Spellcasting

Innate Spellcasting. Nezznar can innately cast the following spells, requiring no material components:

At will: dancing lights

1/day each: darkness, faerie fire (save DC 12)

Spellcasting. Nezznar is a 4th-level spellcaster that uses Intelligence as his spellcasting ability (spell save DC 13; +5 to hit with spell attacks). Nezznar has the following spells prepared from the wizard's spell list:

Cantrips (at will): mage hand, ray of frost, shocking grasp

1st level (4 slots): mage armor, magic missile, shield

2nd level (3 slots): invisibility, suggestion

Actions

Spider Staff. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit:2 (1d6 - 1) bludgeoning damage plus 3 (1d6) poison damage.

Lore

Drow (dark elves) are a devious, scheming subterranean race that worships Lolth, the Demon Queen of Spiders.