Sources
CR
Type
Size
Alignment
Movement

Mary Greymalkin

Medium Humanoid, Neutral

Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
10
+0
DEX
12
+1
CON
10
+0
INT
14
+2
WIS
14
+2
CHA
15
+2
Saving Throws WIS +4, CHA +4
Skills Arcana +4, Medicine +4, Nature +4, Religion +4
Senses passive Perception 12
Languages Abyssal, Celestial, Common, Elvish, Infernal, Sylvan
Challenge 2 (450 XP)

Traits

Special Equipment. Mary wears Bracers of Defense and a Ring of Protection, and carries a Deck of Several Things

Fey Presence (Recharges after a Short Rest). Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become charmed or frightened by her (Mary's choice) until the end of her next turn.

Fey Ancestry. Mary has advantage on saving throws against being charmed, and magic can't put her to sleep.

Spellcasting

Spellcasting. Mary is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:

Cantrips (at will): chill touch, eldritch blast, mage hand

1st–3rd level (3 slots): darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:3 (1d6) bludgeoning damage.