Sources
CR
Type
Size
Alignment
Movement

Krenko

Small Humanoid (goblinoid), Neutral Evil

Armor Class 17 (chain shirt, shield)
Hit Points 21 (6d6)
Speed 30 ft.
STR
10
+0
DEX
14
+2
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
14
+2
Skills Stealth +6, Deception +4, Persuasion +4
Senses darkvision 60 ft., passive Perception 9
Languages Common, Goblin
Challenge 1 (200 XP)

Traits

Nimble Escape. Krenko can take the Disengage or Hide action as a bonus action on each of his turns.

Actions

Multiattack. Krenko makes two attacks with his scimitar.

Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage..

Light Crossbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit:6 (1d8 + 2) piercing damage.

Reactions

Redirect Attack. When a creature Krenko can see targets him with an attack, Krenko chooses another goblin within 5 feet of him. The two goblins swap places, and the chosen goblin becomes the target instead.