Sources
CR
Type
Size
Alignment
Movement

Auril (First Form)

Medium Monstrosity, Neutral Evil

Armor Class 13
Hit Points 95 (10d8 + 50)
Speed 30 ft., fly 60 ft.
STR
14
+2
DEX
16
+3
CON
21
+5
INT
24
+7
WIS
26
+8
CHA
28
+9
Saving Throws CON +9, WIS +12
Skills Deception +13, Insight +12, Intimidation +13, Perception +16
Damage Vulnerabilities radiant
Damage Immunities cold, poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses darkvision 120 ft., truesight 120 ft., passive Perception 26
Languages all, telepathy 1000 ft.
Challenge 9 (5,000 XP)

Traits

Divine Being. Auril can't be surprised and can't be changed into another form against her will.

Divine Rejuvenation. When Auril drops to 0 hit points, her body turns to slush and melts away. Auril instantly reappears in her second form, in an unoccupied space within 60 feet of where her first form disappeared. Her initiative count doesn't change.

Legendary Resistance (2/Day in This Form). If Auril fails a saving throw, she can choose to succeed instead.

Magic Resistance. Auril has advantage on saving throws against spells and other magical effects.

Unusual Nature. Auril doesn't require air, food, drink, or sleep.

Spellcasting

Innate Spellcasting. Auril's innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: chromatic orb (cold orb only; see "Actions" below), detect magic, misty step

2/day each: control weather, detect thoughts, ice storm

Actions

Multiattack. Auril attacks twice with her talons.

Talons. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:7 (1d8 + 3) piercing damage plus 3 (1d6) cold damage.

Touch of Frost. Melee Spell Attack: +13 to hit, reach 5 ft., one creature. Hit:13 (3d8) cold damage, and the target can't take reactions until the start of its next turn.

Chromatic Orb. Ranged Spell Attack: +13 to hit, range 90 ft., one creature. Hit:13 (3d8) cold damage.

Legendary Actions

Talons. Auril attacks once with her talons.

Teleport. Auril teleports to an unoccupied space she can see within 30 feet of her.

Touch of Frost (Costs 2 Actions). Auril uses Touch of Frost.

Lore

Auril the Frostmaiden is a neutral evil lesser god of cold indifference who embodies winter's cruelty. (For information on what defines a lesser god, see the "Divine Rank" sidebar in the Dungeon Master's Guide.) Auril's beloved ice grasps all things in her clutches, preserving them against the ravages of time. She hoards beauty in all forms, from art objects and flowers to skilled artisans and their wondrous works, freezing them in magical ice for her…