Sources
CR
Type
Size
Alignment
Movement

Living Iron Statue

Medium Construct, Unaligned

Armor Class 16 (natural armor)
Hit Points 102 (12d8 + 48)
Speed 20 ft.
STR
16
+3
DEX
14
+2
CON
18
+4
INT
6
-2
WIS
10
+0
CHA
5
-3
Damage Vulnerabilities acid
Damage Immunities lightning, poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses darkvision 60 ft., passive Perception 10
Languages understands the languages of its creator but can't speak
Challenge 5 (1,800 XP)

Traits

Immutable Form. The statue is immune to any spell or effect that would alter its form.

Actions

Multiattack. The statue makes two attacks: one with its blade and one with its hammer.

Blade. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) slashing damage.

Hammer. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:10 (2d6 + 3) bludgeoning damage, and the target is knocked prone.

Whirl (Recharge 5–6). The statue can use its action to spin at the waist, targeting creatures of its choice within 10 feet of it. Each target must make a DC 13 Dexterity saving throw, taking 19 (3d10 + 3) bludgeoning damage on a failed save, or half as much damage on a successful one.

Lore

This squat, solid-looking statue, currently guarding the evil cult's treasure in Isle of the Abbey, is made from pure iron. Its hands are shaped into deadly weapons.