Sources
CR
Type
Size
Alignment
Movement

Druid of the Old Ways

Medium Humanoid (any race), Chaotic Neutral

Armor Class 14 (hide armor)
Hit Points 90 (12d8 + 36)
Speed 30 ft.
STR
11
+0
DEX
15
+2
CON
16
+3
INT
10
+0
WIS
20
+5
CHA
14
+2
Saving Throws DEX +5, CON +6, WIS +8
Skills Nature +3, Perception +8, Survival +8
Senses passive Perception 18
Languages Common, Druidic
Challenge 7 (2,900 XP)

Traits

Siege Monster. The druid deals double damage to objects and structures.

Speak with Beasts and Plants. The druid can communicate with beasts and plants as if they shared a language.

Spellcasting

Spellcasting. The druid is a 12th-level Gruul spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, resistance, thorn whip

1st level (4 slots): cure wounds, faerie fire, thunderwave

2nd level (3 slots): beast sense, flame blade, pass without trace

3rd level (3 slots): conjure animals, dispel magic, plant growth

4th level (3 slots): dominate beast, freedom of movement, wall of fire

5th level (2 slots): commune with nature, conjure elemental, scrying

6th level (1 slot): transport via plants, wall of thorns

Actions

Quarterstaff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Lore

The druids of the Old Ways are the keepers of ancient Gruul traditions devoted to the primal ferocity of animal gods such as Ilharg the Raze-Boar and Kashath the Stalker.