Sources
CR
Type
Size
Alignment
Movement

Queen Forfallen

Medium Construct, Neutral Evil

Armor Class 16
Hit Points 153 (18d8 + 72)
Speed 30 ft.
STR
20
+5
DEX
14
+2
CON
19
+4
INT
15
+2
WIS
17
+3
CHA
18
+4
Saving Throws WIS +7
Skills Athletics +9, Insight +7, Perception +7
Damage Immunities poison
Condition Immunities Exhaustion, Petrified, Poisoned
Senses passive Perception 17
Languages Common
Challenge 10 (5,900 XP)

Traits

Inspiring Presence. Creatures of Forfallen's choice (excluding herself) in a 30-foot Emanation originating from her have Advantage on attack rolls. She can't use this trait if she has the Incapacitated condition.

Magic Resistance. Forfallen has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. Forfallen makes three attacks, using Greataxe or Handaxe in any combination.

Greataxe. Melee Attack Roll: +9, reach 5 ft. Hit:18 (2d12 + 5) Slashing damage, and the target has the Poisoned condition until the end of its next turn.

Handaxe. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 20/60 ft. Hit:22 (5d6 + 5) Slashing damage.

Bonus Actions

Rust's Grip. Constitution Saving Throw: DC 16, one creature Forfallen can see within 20 feet. The target has Disadvantage on this save if it has the Poisoned condition. First Failure: The target has the Restrained condition and repeats the save at the end of its next turn if it's still Restrained, ending the effect on itself on a success. Second Failure: The target has the Petrified condition instead of the Restrained condition, becoming a statue of rusted iron.

Lore

Rust-Riddled Pirate Queen