Sources
CR
Type
Size
Alignment
Movement

Young Dragon Turtle

Huge Dragon, Neutral

Armor Class 19 (natural armor)
Hit Points 178 (17d12 + 68)
Speed 20 ft., swim 40 ft.
STR
21
+5
DEX
10
+0
CON
19
+4
INT
10
+0
WIS
12
+1
CHA
12
+1
Saving Throws DEX +4, CON +8, WIS +5
Damage Resistances fire
Senses darkvision 120 ft., passive Perception 11
Languages Aquan, Draconic
Challenge 10 (5,900 XP)

Traits

Amphibious. The dragon turtle can breathe air and water.

Actions

Multiattack. The dragon turtle makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit:11 (1d12 + 5) piercing damage plus 6 (1d12) lightning damage.

Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit:9 (1d8 + 5) slashing damage.

Steam Breath (Recharge 5–6). The dragon turtle exhales steam in a 30-foot cone. Each creature in that area must make a DC 16 Constitution saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Lore

Dragon turtles are mighty creatures whose inherent magic is intimately linked with the oceans of the Material Plane. The dragon turtle presented in the Monster Manual is a typical adult, at least a century old and boasting a valuable hoard. You can use the stat blocks in this section for older or younger dragon turtles. In addition, chapter 5 includes lair actions and regional effects that can be used for adult or ancient dragon turtles. An ancient dragon turtle is a mythic creature akin…