Sources
CR
Type
Size
Alignment
Movement

Andir Valmakos

Medium Humanoid (human), Chaotic Good

Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
10
+0
DEX
12
+1
CON
12
+1
INT
14
+2
WIS
11
+0
CHA
10
+0
Saving Throws WIS +2
Skills Arcana +4, History +4, Investigation +4, Religion +4
Senses passive Perception 10
Languages Common, Draconic
Challenge

Traits

Bonus Proficiencies. Andir is proficient with simple weapons and light armor.

Spellcasting

Spellcasting. Andir's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). He has the following wizard spells prepared:

At will: light, ray of frost

1st level (2 slots): thunderwave

Actions

Arcane Burst. Melee or Ranged Spell Attack: +4 to hit, reach 5 ft. or range 120 ft., one target. Hit:7 (1d10 + 2) force damage.

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit:3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Lore

Despite his aptitude for magic and his parents' being wizards themselves, Andir completed his apprenticeship and chose not to immediately seek out other Mages of High Sorcery. Instead, he took to the life of an adventuring wizard, seeking to see the world and what magic exists beyond dusty tomes. Although his travels have only just begun, Andir knows that one day his road will lead him to the Tower of High Sorcery at Wayreth, where he hopes to be tested and…