Sources
CR
Type
Size
Alignment
Movement

Rock Gnome Recluse

Small Humanoid (gnome), Chaotic Neutral

Armor Class 10, 13 with mage armor
Hit Points 7 (2d6)
Speed 25 ft.
STR
6
-2
DEX
11
+0
CON
10
+0
INT
15
+2
WIS
10
+0
CHA
13
+1
Skills Arcana +4, History +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Gnomish
Challenge 1/4 (50 XP)

Traits

Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Spellcasting

Spellcasting. The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost (see "Actions" below)

1st level (3 slots): detect magic, mage armor, magic missile (see "Actions" below), shield

Actions

Magic Missile (Expends a 1st-Level Spell Slot). The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 (1d4 + 1) force damage.

Ray of Frost. Ranged Spell Attack: +4 to hit, range 60 ft., one creature. Hit:4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.

Lore

Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.