Sources
CR
Type
Size
Alignment
Movement

Barovian Witch

Medium Humanoid (human), Chaotic Evil

Armor Class 10
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
7
-2
DEX
11
+0
CON
13
+1
INT
14
+2
WIS
11
+0
CHA
12
+1
Skills Arcana +4, Perception +2
Senses darkvision 60 ft., passive Perception 12
Languages Common
Challenge 1/2 (100 XP)

Spellcasting

Spellcasting. The witch is a 3rd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The witch has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost

1st level (4 slots): ray of sickness, sleep, Tasha's hideous laughter

2nd level (2 slots): alter self, invisibility

Actions

Claws (Requires Alter Self). Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:4 (1d6 + 1) slashing damage. This attack is magical.

Dagger. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:2 (1d4) piercing damage.

Lore

The mad women and men known as Barovian witches forge pacts with Strahd and the Dark Powers of Ravenloft in exchange for magic and longevity. They prefer to live in the shadows and can see in the dark. When traveling in the open, they use alter self spells to assume less conspicuous forms. They also use these spells to grow long, sharp claws with which they can attack.