Sources
CR
Type
Size
Alignment
Movement

Giant Ram

Large Fey, Unaligned

Armor Class 13 (natural armor)
Hit Points 28 (3d10 + 12)
Speed 50 ft.
STR
19
+4
DEX
12
+1
CON
18
+4
INT
3
-4
WIS
14
+2
CHA
10
+0
Damage Resistances cold, fire, lightning
Senses passive Perception 12
Languages
Challenge 1 (200 XP)

Traits

Magic Resistance. The ram has advantage on saving throws against spells and other magical effects.

Actions

Ram. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit:9 (2d4 + 4) bludgeoning damage plus 3 (1d6) force damage. If the ram moved at least 20 feet straight toward the target immediately before the hit, the target must succeed on a DC 14 Strength saving throw or have the prone condition.

Force Bolt. Ranged Spell Attack: +4 to hit, range 30 ft., one target. Hit:7 (2d6) force damage.

Reactions

Absorbent Fleece (Recharge). Immediately after the ram succeeds on a saving throw against a spell or a spell's attack misses it, the ram can make one Force Bolt attack.

Lore

Giant rams are prized livestock among giants. The rams' fleece stores magical energy by absorbing ambient magic and drawing power from spells. While a ram is alive and unshorn, it uses its fleece's magic for self-defense, channeling the power it absorbs into a magical blast to drive off predators.