Sources
CR
Type
Size
Alignment
Movement

Sangzor

Large Beast, Chaotic Evil

Armor Class 11 (natural armor)
Hit Points 33 (3d10 + 3)
Speed 40 ft.
STR
17
+3
DEX
11
+0
CON
12
+1
INT
6
-2
WIS
12
+1
CHA
6
-2
Damage Resistances bludgeoning, piercing, slashing, from nonmagical attacks
Senses passive Perception 11
Languages
Challenge 1 (200 XP)

Traits

Charge. If Sangzor moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Sure-Footed. Sangzor has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.

Actions

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:8 (2d4 + 3) bludgeoning damage.