Sources
CR
Type
Size
Alignment
Movement

Daask Raider

Medium Humanoid (gnoll), Neutral Evil

Armor Class 15
Hit Points 33 (6d8 + 6)
Speed 30 ft.
STR
16
+3
DEX
12
+1
CON
13
+1
INT
10
+0
WIS
11
+0
CHA
8
-1
Saving Throws STR +5
Skills Athletics +5, Perception +2
Senses Darkvision 60 ft., passive Perception 12
Languages Common, Gnoll
Challenge 1 (200 XP)

Traits

Pack Tactics. The raider has Advantage on an attack roll against a creature if at least one of the raider's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Actions

Pummel. Melee Attack Roll: +5, reach 5 ft. Hit:5 (1d4 + 3) Bludgeoning damage.

Reactions

Smackback. Trigger: The raider takes damage from a creature within 5 feet. Response: The raider makes one Pummel attack, targeting the triggering creature.

Lore

Raiders use guerrilla tactics to ambush warehouses and beat down opponents. These skilled fistfighters work in tandem to claim goods and territory for Daask.