Sources
CR
Type
Size
Alignment
Movement

Emerald Claw Knight

Small/Medium Humanoid, Lawful Evil

Armor Class 18
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
17
+3
DEX
11
+0
CON
14
+2
INT
13
+1
WIS
10
+0
CHA
13
+1
Saving Throws WIS +2
Skills Athletics +5, Perception +2
Senses passive Perception 12
Languages Common, Dwarvish
Challenge 2 (450 XP)

Actions

Multiattack. The knight makes two attacks, using Flail or Javelin in any combination.

Flail. Melee Attack Roll: +5, reach 5 ft. Hit:7 (1d8 + 3) Bludgeoning damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied—and the target has Disadvantage on its next attack roll before the start of the knight's next turn.

Javelin. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 30/120 ft. Hit:6 (1d6 + 3) Piercing damage—plus 4 (1d8) Necrotic damage if the knight is Bloodied.

Lore

Knights of the Emerald Claw command squads of Humanoid or Undead soldiers. As they draw nearer to death, the chill of the grave suff uses their weapon attacks.