Sources
CR
Type
Size
Alignment
Movement

Sentinel Marshal

Small/Medium Humanoid (human), Lawful Neutral

Armor Class 16
Hit Points 110 (20d8 + 20)
Speed 30 ft.
STR
18
+4
DEX
19
+4
CON
12
+1
INT
11
+0
WIS
15
+2
CHA
10
+0
Saving Throws DEX +7, CON +4
Skills Athletics +7, Insight +5, Perception +8
Senses passive Perception 18
Languages Common plus two other languages
Challenge 6 (2,300 XP)

Spellcasting

Shield (3/Day). The marshal casts Shield in response to the spell's trigger, using Wisdom as the spellcasting ability.

Actions

Multiattack. The marshal makes three attacks, using Longsword or Pistol in any combination.

Longsword. Melee Attack Roll: +7, reach 5 ft. Hit:13 (2d8 + 4) Slashing damage, and the target has Disadvantage on the next attack roll it makes before the start of the marshal's next turn.

Pistol. Ranged Attack Roll: +7, range 30/90 ft. Hit:15 (2d10 + 4) Piercing damage.

Lore

The Sentinel Marshals of House Deneith, who are typically human, hold the honor of the house in their hands. The Treaty of Thronehold upheld their authority to pursue criminals across international borders, giving them the unique privilege and responsibility of upholding the law across Khorvaire.