Sources
CR
Type
Size
Alignment
Movement

Vadalis Heir

Small/Medium Humanoid (human), Neutral

Armor Class 14
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
12
+1
DEX
16
+3
CON
15
+2
INT
10
+0
WIS
17
+3
CHA
13
+1
Saving Throws DEX +5, CON +4, WIS +5
Skills Animal Handling +7, Nature +4, Stealth +5
Senses passive Perception 13
Languages Common, Sylvan
Challenge 4 (1,100 XP)

Traits

Pack Tactics. The heir has Advantage on an attack roll against a creature if at least one of the heir's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Spellcasting

Spellcasting. The heir casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13):

At will: Druidcraft, Light, Speak with Animals

1/day: Ice Storm

3/day each: Animal Friendship, Animal Messenger

Actions

Multiattack. The heir makes four attacks, using Scimitar or Lunar Wisp in any combination.

Scimitar. Melee Attack Roll: +5, reach 5 ft. Hit:6 (1d6 + 3) Slashing damage plus 3 (1d6) Poison damage.

Lunar Wisp. Ranged Attack Roll: +5, range 60 ft. Hit:9 (2d8) Radiant damage, and the target emits Dim Light in a 10-foot radius and can't benefit from the Invisible condition until the end of the heir's next turn.

Bonus Actions

Spur Beast. The heir targets a Beast it can see within 30 feet. The target can take a Reaction to move up to half its Speed and make one melee attack.

Lore

Combining druidic magic with skill at handling natural and monstrous animals, the dragonmarked heirs of House Vadalis, most of whom are human, are more fearsome than their innocuous-seeming house suggests—especially when accompanied by a Giant Boar, Polar Bear, or Rhinoceros.