Sources
CR
Type
Size
Alignment
Movement

Bol'bara

Small Humanoid (goblinoid), Unaligned

Armor Class 13 (leather armor), 15 with mage armor
Hit Points 40 (9d6 + 9)
Speed 30 ft.
STR
11
+0
DEX
14
+2
CON
12
+1
INT
10
+0
WIS
13
+1
CHA
14
+2
Senses darkvision 60 ft., passive Perception 11
Languages Common, Goblin
Challenge 3 (700 XP)

Traits

Dark One's Blessing. When Bol'bara reduces a hostile creature to 0 hit points, she gains 6 temporary hit points.

Nimble Escape. Bol'bara can take the Disengage or Hide action as a bonus action on each of her turns.

Spellcasting

Innate Spellcasting. Bol'bara's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

At will: eldritch blast, false life, mage armor, mage hand

1/day each: charm person, hex, hold person, invisibility

Actions

Multiattack. Bol'bara makes two melee attacks.

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:4 (1d4 + 2) piercing damage.

Eldritch Blast (Cantrip). Ranged Spell Attack: +4 to hit, range 120 ft., one creature. Hit:7 (1d10 + 2) force damage.

Legendary Actions

Incorporeal Dash. Bol'bara moves up to her speed. She can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.

Zone of Calamity (Costs 2 Actions). A 15-foot-radius sphere of magical confusion extends from a point Bol'bara can see within 60 feet of her and spreads around corners. Each creature that starts its turn in that area is treated as if targeted by the confusion spell (save DC 12). The sphere lasts as long as Bol'bara maintains concentration, up to 1 minute (as if concentrating on a spell).