Sources
CR
Type
Size
Alignment
Movement

Yinra Emberwind

Medium Humanoid (elf), Neutral Good

Armor Class 15 (studded leather)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
11
+0
DEX
16
+3
CON
12
+1
INT
14
+2
WIS
13
+1
CHA
11
+0
Skills Investigation +4, Perception +3, Stealth +5
Senses darkvision 60 ft., passive Perception 13
Languages Common, Elvish
Challenge 1/2 (100 XP)

Traits

Fey Ancestry. Yinra has advantage on saving throws against being charmed, and magic can't put her to sleep.

Keen Hearing and Sight. Yinra has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit:7 (1d8 + 3) piercing damage.