Sources
CR
Type
Size
Alignment
Movement

The Lord of Blades

Medium Humanoid (warforged), Lawful Evil

Armor Class 19 (natural armor)
Hit Points 195 (23d8 + 92)
Speed 40 ft.
STR
20
+5
DEX
15
+2
CON
18
+4
INT
19
+4
WIS
17
+3
CHA
18
+4
Saving Throws STR +11, CON +10, INT +10, WIS +9
Skills Arcana +10, Athletics +11, History +10, Perception +9
Damage Resistances necrotic, poison
Condition Immunities Charmed, Exhaustion, Frightened, disease
Senses passive Perception 19
Languages Common, Draconic, Dwarvish, Elvish
Challenge 18 (20,000 XP)

Traits

Adamantine Plating. Any critical hit against the Lord of Blades becomes a normal hit.

Bladed Armor. A creature that grapples the Lord of Blades or is grappled by him takes 13 (3d8) slashing damage. A creature takes 13 (3d8) slashing damage if it starts its turn grappling or being grappled by the Lord of Blades.

Charge. If the Lord of Blades moves at least 10 feet straight toward a target and then hits it with his adamantine sixblade on the same turn, the target takes an extra 11 (2d10) slashing damage. If the target is a creature, it must succeed on a DC 19 Strength saving throw or be pushed up to 10 feet away and knocked prone.

Warforged Resilience. The Lord of Blades has advantage on saving throws against being poisoned, is immune to disease, and magic can't put him to sleep.

Spellcasting

Spellcasting. The Lord of Blades is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 18, +10 to hit with spell attacks). He has the following artificer spells prepared:

Cantrips (at will): fire bolt (see "Actions" below), mage hand, mending, prestidigitation

1st level (4 slots): expeditious retreat, sanctuary, thunderwave

2nd level (3 slots): blur, heat metal, scorching ray, see invisibility

3rd level (3 slots): dispel magic, fly, haste

4th level (3 slots): freedom of movement, Mordenkainen's faithful hound

5th level (2 slots): animate objects, wall of force

Actions

Multiattack. The Lord of Blades makes three attacks: two with his adamantine sixblade and one with his bladed wings.

Adamantine Sixblade. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit:21 (3d10 + 5) slashing damage plus 7 (2d6) force damage.

Bladed Wings. Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60 ft., one target. Hit:8 (1d6 + 5) slashing damage.

Fire Bolt (Cantrip). Ranged Spell Attack: +10 to hit, range 120 ft., one target. Hit:22 (4d10) fire damage.

Legendary Actions

Attack. The Lord of Blades makes one weapon attack.

Cantrip. The Lord of Blades casts one of his cantrips.

Cast a Spell (Costs 2 Actions). The Lord of Blades casts a spell of 2nd level or lower from his spell list that takes 1 action to cast.

Blade Dash (Costs 3 Actions). The Lord of Blades moves up to his speed without provoking opportunity attacks, then makes one attack with his adamantine sixblade. He can make one bladed wings attack against each creature he moves past.

Lore

The Lord of Blades is a warforged warlord who has broken all ties with his former masters. He has established a nation for his people deep in the Mournland, centered in a great fortress where warforged from all over Khorvaire can come and feel a sense of belonging. No one knows what the Lord of Blades plans for his followers, but many fear that he intends to build a legion of warforged zealots, primed to march from the Mournland to unleash destruction on their former masters.