Sources
CR
Type
Size
Alignment
Movement

Bone Knight

Medium Humanoid (any race), Lawful Evil

Armor Class 20 (bonecraft armor)
Hit Points 84 (13d8 + 26)
Speed 30 ft.
STR
18
+4
DEX
13
+1
CON
14
+2
INT
12
+1
WIS
14
+2
CHA
16
+3
Saving Throws WIS +5, CHA +6
Skills Athletics +7, Deception +6, Intimidation +6
Damage Resistances necrotic, poison
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 5 (1,800 XP)

Traits

Commander of Bones. As a bonus action, the knight can target one skeleton or zombie it can see within 30 feet of it. The target must make a DC 14 Wisdom saving throw. On a failed save, the target must obey the knight's commands until the knight dies or until the knight releases it as a bonus action. The knight can command up to twelve undead at a time this way.

Master of the Pallid Banner. While within 60 feet of the knight, any undead ally of the knight has advantage on saving throws against any effect that turns undead.

Spellcasting

Spellcasting. The knight is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It has the following paladin spells prepared:

1st level (4 slots): command, compelled duel, hellish rebuke, wrathful smite

2nd level (3 slots): branding smite, crown of madness, darkness, find steed, magic weapon

Actions

Multiattack. The knight attacks twice with one of its weapons.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) slashing damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit:5 (1d8 + 1) piercing damage.

Lore

Bone knights are the champions of the Order of the Emerald Claw. Clad in distinctive bonecraft armor—heavy armor adorned with the bones of fallen enemies—these fearsome warriors command squads of undead soldiers as they pursue the sinister goals of Lady Illmarrow.