Sources
CR
Type
Size
Alignment
Movement

Shifter

Medium Humanoid (shifter), Any alignment

Armor Class 14 (leather armor)
Hit Points 19 (3d8 + 6)
Speed 30 ft.
STR
12
+1
DEX
16
+3
CON
14
+2
INT
11
+0
WIS
15
+2
CHA
10
+0
Skills Acrobatics +5, Insight +4, Nature +2, Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Common
Challenge 1/2 (100 XP)

Traits

Shifting (Recharges after a Short or Long Rest). As a bonus action, the shifter takes on a more bestial form for 1 minute or until it dies. The shifter gains 5 temporary hit points. It can make a bite attack when it activates this trait and also as a bonus action on each of its turns while in its bestial form.

Actions

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:6 (1d6 + 3) piercing damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit:5 (1d4 + 3) piercing damage.

Lore

Shifters are tied to primal spirits, which most of them refer to as the beast within. They are lithe of form and have bestial features: large eyes, flat noses, pointed ears, and light fur over much of their bodies. When a shifter fully embraces the beast within by "shifting," these features become even more pronounced.