Sources
CR
Type
Size
Alignment
Movement

Cultist of Myrkul

Small/Medium Humanoid, Neutral Evil

Armor Class 16
Hit Points 204 (24d8 + 96)
Speed 30 ft.
STR
13
+1
DEX
14
+2
CON
18
+4
INT
20
+5
WIS
18
+4
CHA
15
+2
Saving Throws CON +8, INT +9, WIS +8, CHA +6
Skills Arcana +9, Insight +8, Religion +9
Damage Resistances necrotic
Senses Darkvision 60 ft., passive Perception 14
Languages Common
Challenge 11 (7,200 XP)

Traits

Nearer to the Dead. While Bloodied, the cultist has Immunity to the Frightened and Poisoned conditions.

Spellcasting

Spellcasting. The cultist casts one of the following spells, using Intelligence as the spellcasting ability (spell save DC 17):

At will: Speak with Dead, Thaumaturgy

1/day each: Animate Dead, Circle of Death

Actions

Multiattack. The cultist makes three Necrotic Burst attacks.

Necrotic Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 120 ft. Hit:27 (5d10) Necrotic damage and the target can't regain Hit Points until the end of the cultist's next turn.

Lore

Wicked Zealots of the Dead Three