Sources
CR
Type
Size
Alignment
Movement

Drow Mage of Lolth

Medium Humanoid (elf), Chaotic Evil

Armor Class 15
Hit Points 81 (18d8)
Speed 30 ft., fly 15 ft. (hover)
STR
9
-1
DEX
14
+2
CON
10
+0
INT
17
+3
WIS
13
+1
CHA
12
+1
Saving Throws DEX +5, WIS +4
Skills Arcana +6, Perception +4, Stealth +5
Senses Darkvision 120 ft., passive Perception 14
Languages Abyssal, Common, Elvish, Undercommon
Challenge 7 (2,900 XP)

Traits

Fey Ancestry. The drow has Advantage on saving throws it makes to avoid or end the Charmed condition, and magic can't put the drow to sleep.

Sunlight Sensitivity. While in sunlight, the drow has Disadvantage on attack rolls.

Spellcasting

Spellcasting. The drow casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks):

At will: Dancing Lights, Mage Armor (included in AC), Mage Hand, Minor Illusion

1/day: Summon Fiend (demon only)

Underdark Magic (3/Day). The drow casts Faerie Fire or Misty Step, requiring no Material components and using the same spellcasting ability as Spellcasting.

Actions

Multiattack. The drow makes three Abyssal Burst attacks.

Abyssal Burst. Melee or Ranged Attack Roll: +6, reach 5 ft. or range 120 ft. Hit:21 (4d8 + 3) Poison damage.

Lore

Elves Who Serve the Spider Queen