Sources
CR
Type
Size
Alignment
Movement

Dragon Speaker

Small Humanoid, Any alignment

Armor Class 13 (leather armor)
Hit Points 36 (8d6 + 8)
Speed 30 ft.
STR
10
+0
DEX
14
+2
CON
12
+1
INT
13
+1
WIS
11
+0
CHA
17
+3
Saving Throws DEX +4, CHA +5
Skills Persuasion +5, Religion +3
Condition Immunities Charmed, Frightened
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic, and any two languages
Challenge 2 (450 XP)

Spellcasting

Spellcasting. The speaker casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 13):

At will: dancing lights

1/day each: calm emotions, charm person, command, comprehend languages

Actions

Multiattack. The speaker makes two Thunder Bolt attacks.

Thunder Bolt. Melee or Ranged Spell Attack: +5 to hit, reach 5 ft. or range 60 ft., one target. Hit:13 (3d8) thunder damage, and the target is pushed horizontally up to 10 feet away from the speaker.

Reactions

Disarming Words (3/Day). When a creature the speaker can see within 60 feet of it makes a damage roll, the speaker can roll a d6 and subtract the number rolled from that damage roll.

Lore

Dragon speakers are charismatic and persuasive orators who serve as a dragon's ambassadors among other folk. Dragon speakers have loud and authoritative voices, which they use to gain valuable resources, diplomatic connections, and donations of treasure and magic for their dragons—as well as to weave magic both subtle and thundering. They use their commanding presence to instill awe and fear into the hearts of friends and foes alike.