Sources
CR
Type
Size
Alignment
Movement

Anarch

Medium Humanoid (any race), Chaotic Neutral

Armor Class 13 (hide armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
14
+2
DEX
13
+1
CON
12
+1
INT
9
-1
WIS
11
+0
CHA
10
+0
Skills Perception +2, Survival +2
Senses passive Perception 12
Languages any one language (usually Common)
Challenge 1/4 (50 XP)

Traits

Aggressive. As a bonus action, the anarch can move up to its speed toward a hostile creature it can see.

Siege Monster. The anarch deals double damage to objects and structures.

Actions

Spiked Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit:6 (1d8 + 2) piercing damage, or 7 (1d10 + 2) piercing damage if used with two hands.

Lore

The rank-and-file members of the Gruul Clans, called anarchs, despise civilization and have sworn to tear down both its physical structures and its institutions. Anarchs scavenge everything, from the hide armor they wear to the weapons they wield. As they pick through the refuse of the rubblebelts, they sometimes come across magic items and other valuable treasures.