Sources
CR
Type
Size
Alignment
Movement

Cultist of Bhaal

Small/Medium Humanoid, Neutral Evil

Armor Class 16
Hit Points 144 (17d8 + 68)
Speed 30 ft.
STR
13
+1
DEX
19
+4
CON
18
+4
INT
15
+2
WIS
17
+3
CHA
14
+2
Saving Throws DEX +7, INT +5
Skills Perception +6, Stealth +7
Senses Darkvision 60 ft., passive Perception 16
Languages Common
Challenge 7 (2,900 XP)

Traits

Blood-Soaked Resolve. While Bloodied, the cultist has Advantage on saving throws.

Spellcasting

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 14):

1/day each: Dimension Door, Mislead

2/day: Mind Spike

Actions

Multiattack. The cultist makes three Cursed Blade attacks. It can replace one of these attacks with a use of Spellcasting.

Cursed Blade. Melee or Ranged Attack Roll: +7 (with Advantage if the target doesn't have all its Hit Points), reach 5 ft. or range 20/80 ft. Hit:14 (3d6 + 4) Slashing damage. Hit or Miss:The blade magically returns to the cultist's hand immediately after a ranged attack.

Lore

Wicked Zealots of the Dead Three