Sources
CR
Type
Size
Alignment
Movement

Warrior

Medium Humanoid, Unaligned

Armor Class 21 (plate, shield)
Hit Points 78 (12d8 + 24)
Speed 30 ft.
STR
18
+4
DEX
14
+2
CON
14
+2
INT
10
+0
WIS
12
+1
CHA
10
+0
Saving Throws CON +6
Skills Athletics +8, Perception +5, Survival +5
Senses passive Perception 15
Languages Common, plus one of your choice
Challenge

Traits

Battle Readiness. The warrior has advantage on initiative rolls.

Improved Critical. The warrior's attack rolls score a critical hit on a roll of 19 or 20 on the d20.

Improved Defense. The warrior's AC increases by 1.

Indomitable (1/Day). The warrior can reroll a saving throw that it fails, but it must use the new result.

Martial Role. The warrior has one of the following traits of your choice:

  • Attacker
  • Defender

Second Wind (Recharges after a Short or Long Rest). The warrior can use a bonus action on its turn to regain hit points equal to 1d10 + its level.

Actions

Extra Attack. The warrior can attack three times, instead of once, whenever it takes the attack action on its turn.

Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit:6 (1d8 + 2) piercing damage.

Reactions

Protection (Defender Only). When a creature the warrior can see attacks a target other than the warrior that is within 5 feet of the warrior, the warrior can use their reaction to impose disadvantage on the attack roll. The warrior must be wielding a shield.