Sources
CR
Type
Size
Alignment
Movement

Cultist of Bane

Small/Medium Humanoid, Neutral Evil

Armor Class 16
Hit Points 142 (19d8 + 57)
Speed 30 ft.
STR
18
+4
DEX
14
+2
CON
16
+3
INT
13
+1
WIS
19
+4
CHA
15
+2
Saving Throws CON +7, WIS +8, CHA +6
Skills Intimidation +6, Perception +8
Senses passive Perception 18
Languages Common
Challenge 9 (5,000 XP)

Traits

Determined Survivor. The cultist regains 10 Hit Points at the start of each of its turns if it is Bloodied and has at least 1 Hit Point.

Spellcasting

Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):

1/day: Dominate Person

2/day each: Calm Emotions, Detect Thoughts

Actions

Multiattack. The cultist makes three attacks, using Gauntlet or Oppressive Burst in any combination. It can replace one attack with a use of Spellcasting to cast Dominate Person, if available.

Gauntlet. Melee Attack Roll: +8, reach 5 ft. Hit:17 (3d8 + 4) Bludgeoning damage.

Oppressive Burst. Ranged Attack Roll: +8, range 120 ft. Hit:16 (2d10 + 5) Psychic damage, and the target can't take Reactions until the start of the cultist's next turn.

Reactions

Counterattack. Trigger: The cultist is hit by an attack roll. Response: The cultist makes one Gauntlet or Oppressive Burst attack against the triggering creature.

Lore

Wicked Zealots of the Dead Three