Determined Survivor. The cultist regains 10 Hit Points at the start of each of its turns if it is Bloodied and has at least 1 Hit Point.
Spellcasting. The cultist casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 16):
1/day: Dominate Person
2/day each: Calm Emotions, Detect Thoughts
Multiattack. The cultist makes three attacks, using Gauntlet or Oppressive Burst in any combination. It can replace one attack with a use of Spellcasting to cast Dominate Person, if available.
Gauntlet. Melee Attack Roll: +8, reach 5 ft. Hit:17 (3d8 + 4) Bludgeoning damage.
Oppressive Burst. Ranged Attack Roll: +8, range 120 ft. Hit:16 (2d10 + 5) Psychic damage, and the target can't take Reactions until the start of the cultist's next turn.
Counterattack. Trigger: The cultist is hit by an attack roll. Response: The cultist makes one Gauntlet or Oppressive Burst attack against the triggering creature.
Wicked Zealots of the Dead Three