Sources
CR
Type
Size
Alignment
Movement

Blood Hunter

Medium Humanoid (any race), Any alignment

Armor Class 16 (half plate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
18
+4
DEX
12
+1
CON
15
+2
INT
9
-1
WIS
16
+3
CHA
11
+0
Saving Throws STR +7, WIS +6
Skills Acrobatics +4, Insight +6, Perception +6
Senses darkvision 60 ft., passive Perception 16
Languages any one language (usually Common)
Challenge 5 (1,800 XP)

Traits

Blood Curse of Binding (1/Day). As a bonus action, the blood hunter targets one creature it can see within 30 feet of it. The target must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 and be unable to take reactions. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Blood Frenzy. The blood hunter has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Magic Resistance. The blood hunter has advantage on saving throws against spells and other magical effects.

Spellcasting

Innate Spellcasting (1/Day). The blood hunter can innately cast hex. Its innate spellcasting ability is Intelligence.

Actions

Multiattack. The blood hunter attacks twice with a weapon.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:11 (2d6 + 4) slashing damage plus 3 (1d6) fire damage.

Heavy Crossbow. Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit:6 (1d10 + 1) piercing damage.

Lore

To mortals and monsters alike, the blood hunter is a legendary figure—a humanoid stalker said to embrace monstrous power. Long years ago, a group of mortals undertook dark rituals and alchemical experiments to gain the power of the deadliest monsters, allowing them to better hunt those monsters.