Sources
CR
Type
Size
Alignment
Movement

Vulkoori Venom Priest

Medium Humanoid (elf), Neutral Evil

Armor Class 15
Hit Points 44 (8d8 + 8)
Speed 30 ft.
STR
15
+2
DEX
16
+3
CON
12
+1
INT
10
+0
WIS
16
+3
CHA
13
+1
Saving Throws CON +3, WIS +5
Skills Perception +5, Religion +2, Stealth +5
Damage Resistances poison
Senses Darkvision 120 ft., passive Perception 15
Languages Common, Elvish, Giant
Challenge 2 (450 XP)

Traits

Fey Ancestry. Magic can't put the priest to sleep.

Spellcasting

Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability (spell save DC 13, +5 to hit with spell attacks):

At will: Dancing Lights, Ray of Sickness, Thaumaturgy

1/day each: Cure Wounds, Hold Person, Protection from Poison

Actions

Venom Staff. Melee Attack Roll: +4, reach 5 ft. Hit:9 (2d6 + 2) Bludgeoning damage, and the target has the Poisoned condition until the end of the priest's next turn.

Bonus Actions

Intensify Poison. Each creature with the Poisoned condition within a 30-foot Emanation originating from the priest takes 3 (1d6) Poison damage.

Lore

Vulkoori venom priests delight in inflicting suffering through poison. Their weaponry and magic are carefully crafted to evoke the presence of the scorpion-god and strike terror into their enemies' hearts.