Sources
CR
Type
Size
Alignment
Movement

Tarkanan Ruffian

Small/Medium Humanoid, Chaotic Evil

Armor Class 13
Hit Points 32 (5d8 + 10)
Speed 40 ft.
STR
14
+2
DEX
13
+1
CON
15
+2
INT
11
+0
WIS
10
+0
CHA
13
+1
Saving Throws DEX +3, CON +4
Skills Intimidation +3, Perception +2
Senses passive Perception 12
Languages Common, Thieves' cant
Challenge 1 (200 XP)

Traits

Aberrant Surge. When the ruffian casts Witch Bolt, roll 1d8. On an even number, the ruffian gains a number of Temporary Hit Points equal to the number rolled. On an odd number, one creature of the ruffian's choice within 30 feet of it takes Force damage equal to the number rolled; if no other creatures are in range, it takes the damage.

Spellcasting

Spellcasting. The ruffian casts one of the following spells, requiring no Material components and using Constitution as the spellcasting ability (spell save DC 12, +4 to hit with spell attacks):

At will: Thaumaturgy

1/day: Witch Bolt

Actions

Spear. Melee or Ranged Attack Roll: +4, reach 5 ft. or range 20/60 ft. Hit:6 (1d8 + 2) Piercing damage.

Lore

This rank-and-file gang member, recruited off the streets of Sharn, uses sinister lightning powers to supplement ordinary weaponry.