Sources
CR
Type
Size
Alignment
Movement

Umbragen Shadow Walker

Medium Humanoid (elf), Neutral

Armor Class 14
Hit Points 162 (25d8 + 50)
Speed 30 ft.
STR
12
+1
DEX
19
+4
CON
14
+2
INT
13
+1
WIS
15
+2
CHA
20
+5
Saving Throws DEX +8, WIS +6
Skills Arcana +5, Perception +6, Stealth +8
Damage Vulnerabilities radiant
Senses Darkvision 120 ft., passive Perception 16
Languages Common, Elvish, Undercommon
Challenge 9 (5,000 XP)

Traits

Fey Ancestry. Magic can't put the shadow walker to sleep.

Sunlight Sensitivity. While in sunlight, the shadow walker has Disadvantage on ability checks and attack rolls.

Spellcasting

Spellcasting. The shadow walker casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 17):

At will: Dancing Lights, Darkness, Minor Illusion

Actions

Multiattack. The shadow walker makes three Gloom Burst attacks and uses Shadow Cowl.

Gloom Burst. Melee or Ranged Attack Roll: +9, reach 5 ft. or range 120 ft. Hit:14 (2d8 + 5) Psychic damage.

Shadow Cowl. Wisdom Saving Throw: DC 17, one creature the shadow walker can see within 120 feet. Failure: 14 (4d6) Necrotic damage, and the target has the Blinded condition until the start of the shadow walker's next turn.

Lore

Umbragen drow are the descendants of drow who fled the giants and found refuge underground. For countless generations, they have lived in the lightless caverns of Khyber. There, they tapped into a mysterious magical shadow they called the Umbra. Though some have emerged to haunt the surface in the wake of the giant empire's fall, they retain a spiritual and physical connection to the darkness below. Umbragen shadow walkers weave shadow magic to confound foes.