Sources
CR
Type
Size
Alignment
Movement

Bloodfray Giant

Huge Giant, Chaotic Evil

Armor Class 14 (natural armor)
Hit Points 103 (9d12 + 45)
Speed 40 ft.
STR
23
+6
DEX
9
-1
CON
20
+5
INT
7
-2
WIS
8
-1
CHA
9
-1
Saving Throws STR +9, CON +8, WIS +2
Skills Athletics +9, Perception +2
Senses passive Perception 12
Languages Giant
Challenge 6 (2,300 XP)

Actions

Chain. Melee Weapon Attack: +9 to hit, reach 20 ft., one target. Hit:16 (3d6 + 6) bludgeoning damage. If the target is a creature, it is grappled (escape DC 17). Until the grapple ends, the target is restrained, and the giant can't use this attack on anyone else.

Rock. Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit:16 (3d6 + 6) bludgeoning damage.

Reactions

Furious Defense. After a creature the giant can see is dealt damage by a foe within 20 feet of the giant, the giant makes a chain attack against that foe.

Lore

Giants in the Cult of Rakdos act as enforcers, bouncers, and sometimes even pillars, holding the mobile platforms that serve as stages for Rakdos performances. Like other members of the cult, giants thrill to the violence of those shows. Though they can seem entranced by the horror unfolding on the stage, they react quickly and brutally to any interruption of the performance.